QTextureMaterial Class
(Qt3DExtras::QTextureMaterial)The QTextureMaterial provides a default implementation of a simple unlit texture material. More...
Header: | #include <QTextureMaterial> |
qmake: | QT += 3dextras |
Since: | Qt 5.9 |
Inherits: | Qt3DRender::QMaterial |
Properties
- texture : Qt3DRender::QAbstractTexture *
- textureOffset : QVector2D
- 1 property inherited from Qt3DRender::QMaterial
- 1 property inherited from Qt3DCore::QComponent
- 3 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject
Public Functions
QTextureMaterial(Qt3DCore::QNode *parent = nullptr) | |
~QTextureMaterial() | |
Qt3DRender::QAbstractTexture * | texture() const |
QVector2D | textureOffset() const |
- 4 public functions inherited from Qt3DRender::QMaterial
- 2 public functions inherited from Qt3DCore::QComponent
- 11 public functions inherited from Qt3DCore::QNode
- 32 public functions inherited from QObject
Public Slots
void | setTexture(Qt3DRender::QAbstractTexture *texture) |
void | setTextureOffset(QVector2D textureOffset) |
- 1 public slot inherited from Qt3DRender::QMaterial
- 1 public slot inherited from Qt3DCore::QComponent
- 3 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
Signals
void | textureChanged(Qt3DRender::QAbstractTexture *texture) |
void | textureOffsetChanged(QVector2D textureOffset) |
- 1 signal inherited from Qt3DRender::QMaterial
- 3 signals inherited from Qt3DCore::QComponent
- 4 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject
Additional Inherited Members
- 1 public variable inherited from QObject
- 10 static public members inherited from QObject
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
- 2 protected variables inherited from QObject
Detailed Description
The QTextureMaterial provides a default implementation of a simple unlit texture material.
This material uses an effect with a single render pass approach. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Property Documentation
texture : Qt3DRender::QAbstractTexture *
Holds the current texture used by the material.
Access functions:
Qt3DRender::QAbstractTexture * | texture() const |
void | setTexture(Qt3DRender::QAbstractTexture *texture) |
Notifier signal:
void | textureChanged(Qt3DRender::QAbstractTexture *texture) |
textureOffset : QVector2D
Holds the current texture offset. It is applied to texture coordinates at render time. Defaults to (0.0, 0.0).
Access functions:
QVector2D | textureOffset() const |
void | setTextureOffset(QVector2D textureOffset) |
Notifier signal:
void | textureOffsetChanged(QVector2D textureOffset) |
Member Function Documentation
QTextureMaterial::QTextureMaterial(Qt3DCore::QNode *parent = nullptr)
Default constructs an instance of QTextureMaterial.
QTextureMaterial::~QTextureMaterial()
Destroys the QTextureMaterial instance.