QMetalRoughMaterial Class
(Qt3DExtras::QMetalRoughMaterial)The QMetalRoughMaterial provides a default implementation of PBR lighting. More...
Header: | #include <QMetalRoughMaterial> |
qmake: | QT += 3dextras |
Since: | Qt 5.9 |
Inherits: | Qt3DRender::QMaterial |
Properties
- 1 property inherited from Qt3DRender::QMaterial
- 1 property inherited from Qt3DCore::QComponent
- 3 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject
Public Functions
QMetalRoughMaterial(Qt3DCore::QNode *parent = nullptr) | |
~QMetalRoughMaterial() | |
QColor | baseColor() const |
float | metalness() const |
float | roughness() const |
- 4 public functions inherited from Qt3DRender::QMaterial
- 2 public functions inherited from Qt3DCore::QComponent
- 11 public functions inherited from Qt3DCore::QNode
- 32 public functions inherited from QObject
Public Slots
void | setBaseColor(const QColor &baseColor) |
void | setMetalness(float metalness) |
void | setRoughness(float roughness) |
- 1 public slot inherited from Qt3DRender::QMaterial
- 1 public slot inherited from Qt3DCore::QComponent
- 3 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
Signals
void | baseColorChanged(const QColor &baseColor) |
void | metalnessChanged(float metalness) |
void | roughnessChanged(float roughness) |
- 1 signal inherited from Qt3DRender::QMaterial
- 3 signals inherited from Qt3DCore::QComponent
- 4 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject
Protected Functions
QMetalRoughMaterial(QMetalRoughMaterialPrivate &dd, Qt3DCore::QNode *parent = nullptr) |
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
Additional Inherited Members
- 1 public variable inherited from QObject
- 10 static public members inherited from QObject
- 2 protected variables inherited from QObject
Detailed Description
The QMetalRoughMaterial provides a default implementation of PBR lighting.
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 3 only.
Property Documentation
baseColor : QColor
Holds the current base color of the material.
Access functions:
QColor | baseColor() const |
void | setBaseColor(const QColor &baseColor) |
Notifier signal:
void | baseColorChanged(const QColor &baseColor) |
metalness : float
Holds the current metalness level of the material, since is a value between 0 (purely dielectric, the default) and 1 (purely metallic).
Access functions:
float | metalness() const |
void | setMetalness(float metalness) |
Notifier signal:
void | metalnessChanged(float metalness) |
roughness : float
Holds the current roughness level of the material.
Access functions:
float | roughness() const |
void | setRoughness(float roughness) |
Notifier signal:
void | roughnessChanged(float roughness) |
Member Function Documentation
QMetalRoughMaterial::QMetalRoughMaterial(Qt3DCore::QNode *parent = nullptr)
Default constructs an instance of QMetalRoughMaterial.
[protected]
QMetalRoughMaterial::QMetalRoughMaterial(QMetalRoughMaterialPrivate &dd, Qt3DCore::QNode *parent = nullptr)
Copy constructor.
QMetalRoughMaterial::~QMetalRoughMaterial()
Destroys the QMetalRoughMaterial instance.