linenode.cpp Example File
scenegraph/graph/linenode.cpp/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "linenode.h" #include <QtGui/QColor> #include <QtQuick/QSGSimpleMaterial> struct LineMaterial { QColor color; float spread; float size; }; class LineShader : public QSGSimpleMaterialShader<LineMaterial> { QSG_DECLARE_SIMPLE_SHADER(LineShader, LineMaterial) public: LineShader() : id_color(-1), id_spread(-1), id_size(-1) { setShaderSourceFile(QOpenGLShader::Vertex, ":/scenegraph/graph/shaders/line.vsh"); setShaderSourceFile(QOpenGLShader::Fragment, ":/scenegraph/graph/shaders/line.fsh"); } QList<QByteArray> attributes() const { return QList<QByteArray>() << "pos" << "t"; } void updateState(const LineMaterial *m, const LineMaterial *) { program()->setUniformValue(id_color, m->color); program()->setUniformValue(id_spread, m->spread); program()->setUniformValue(id_size, m->size); } void resolveUniforms() { id_spread = program()->uniformLocation("spread"); id_size = program()->uniformLocation("size"); id_color = program()->uniformLocation("color"); } private: int id_color; int id_spread; int id_size; }; struct LineVertex { float x; float y; float t; inline void set(float xx, float yy, float tt) { x = xx; y = yy; t = tt; } }; static const QSGGeometry::AttributeSet &attributes() { static QSGGeometry::Attribute attr[] = { QSGGeometry::Attribute::create(0, 2, GL_FLOAT, true), QSGGeometry::Attribute::create(1, 1, GL_FLOAT) }; static QSGGeometry::AttributeSet set = { 2, 3 * sizeof(float), attr }; return set; } LineNode::LineNode(float size, float spread, const QColor &color) : m_geometry(attributes(), 0) { setGeometry(&m_geometry); m_geometry.setDrawingMode(GL_TRIANGLE_STRIP); QSGSimpleMaterial<LineMaterial> *m = LineShader::createMaterial(); m->state()->color = color; m->state()->size = size; m->state()->spread = spread; m->setFlag(QSGMaterial::Blending); setMaterial(m); setFlag(OwnsMaterial); } /* * Assumes that samples have values in the range of 0 to 1 and scales them to * the height of bounds. The samples are stretched out horizontally along the * width of the bounds. * * The position of each pair of points is identical, but we use the third value * "t" to shift the point up or down and to add antialiasing. */ void LineNode::updateGeometry(const QRectF &bounds, const QList<qreal> &samples) { m_geometry.allocate(samples.size() * 2); float x = bounds.x(); float y = bounds.y(); float w = bounds.width(); float h = bounds.height(); float dx = w / (samples.size() - 1); LineVertex *v = (LineVertex *) m_geometry.vertexData(); for (int i=0; i<samples.size(); ++i) { v[i*2+0].set(x + dx * i, y + samples.at(i) * h, 0); v[i*2+1].set(x + dx * i, y + samples.at(i) * h, 1); } markDirty(QSGNode::DirtyGeometry); }