Slider.qml Example File
geoflickr/flickrcommon/Slider.qml/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 Item { id: slider; width: 400; height: 16 // value is read/write. property real value onValueChanged: { handle.x = 2 + (value - minimum) * slider.xMax / (maximum - minimum); } property real maximum: 1 property real minimum: 1 property int xMax: slider.width - handle.width - 4 Rectangle { anchors.fill: parent border.color: "white"; border.width: 0; radius: 8 gradient: Gradient { GradientStop { position: 0.0; color: "#66343434" } GradientStop { position: 1.0; color: "#66000000" } } } Rectangle { id: handle; smooth: true x: slider.width / 2 - handle.width / 2; y: 2; width: 30; height: slider.height-4; radius: 6 gradient: Gradient { GradientStop { position: 0.0; color: "lightgray" } GradientStop { position: 1.0; color: "gray" } } MouseArea { anchors.fill: parent; drag.target: parent drag.axis: Drag.XAxis; drag.minimumX: 2; drag.maximumX: slider.xMax+2 onPositionChanged: { value = (maximum - minimum) * (handle.x-2) / slider.xMax + minimum; } } } }