main.qml Example File

quickGamepad/qml/main.qml

  /****************************************************************************
  **
  ** Copyright (C) 2015 The Qt Company Ltd.
  ** Contact: http://www.qt.io/licensing/
  **
  ** This file is part of the examples of the Qt Gamepad module
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** You may use this file under the terms of the BSD license as follows:
  **
  ** "Redistribution and use in source and binary forms, with or without
  ** modification, are permitted provided that the following conditions are
  ** met:
  **   * Redistributions of source code must retain the above copyright
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  **   * Redistributions in binary form must reproduce the above copyright
  **     notice, this list of conditions and the following disclaimer in
  **     the documentation and/or other materials provided with the
  **     distribution.
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  **     contributors may be used to endorse or promote products derived
  **     from this software without specific prior written permission.
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  ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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  import QtQuick 2.2
  import QtQuick.Controls 2.0
  import QtQuick.Layouts 1.1
  import QtQuick.Window 2.0
  import QtGamepad 1.0

  Window {
      id: applicationWindow1
      visible: true
      width: 800
      height: 600
      title: qsTr("QtGamepad Example")
      color: "#363330"

      Item {
          id: background
          anchors.fill: parent

          ColumnLayout {
              anchors.fill: parent
              anchors.margins: 8
              RowLayout {
                  id: topRow
                  width: parent.width
                  ColumnLayout {
                      id: buttonL2Item
                      Layout.alignment: Qt.AlignLeft
                      ButtonImage {
                          id: leftTrigger
                          Layout.alignment: Qt.AlignCenter
                          source: "xboxControllerLeftTrigger.png"
                          active: gamepad.buttonL2 != 0
                      }
                      ProgressBar {
                          id: buttonL2Value
                          width: leftTrigger.width
                          value: gamepad.buttonL2
                      }
                  }

                  Item {
                      id: centerButtons
                      Layout.alignment: Qt.AlignCenter
                      Layout.fillWidth: true
                      height: guideButton.height
                      width: guideButton.width + 16 + backButton.width + startButton.width
                      ButtonImage {
                          id: backButton
                          anchors.verticalCenter: parent.verticalCenter
                          anchors.right: guideButton.left
                          anchors.rightMargin: 8
                          source: "xboxControllerBack.png"
                          active: gamepad.buttonSelect
                      }
                      ButtonImage {
                          id: guideButton
                          anchors.centerIn: parent
                          source: "xboxControllerButtonGuide.png"
                          active: gamepad.buttonGuide
                      }
                      ButtonImage {
                          anchors.verticalCenter: parent.verticalCenter
                          anchors.left: guideButton.right
                          anchors.leftMargin: 8
                          id: startButton
                          source: "xboxControllerStart.png"
                          active: gamepad.buttonStart
                      }
                  }

                  ColumnLayout {
                      id: buttonR2Item
                      Layout.alignment: Qt.AlignRight
                      ButtonImage {
                          id: rightTrigger
                          Layout.alignment: Qt.AlignCenter
                          source: "xboxControllerRightTrigger.png"
                          active: gamepad.buttonR2 != 0
                      }

                      ProgressBar {
                          id: buttonR2Value
                          width: rightTrigger.width
                          value: gamepad.buttonR2
                      }
                  }
              }

              RowLayout {
                  id: middleRow
                  ButtonImage {
                      id: buttonL1
                      source: "xboxControllerLeftShoulder.png"
                      active: gamepad.buttonL1
                  }
                  Item {
                      id: spacer1
                      Layout.fillWidth: true
                  }

                  ButtonImage {
                      id: buttonR1
                      source: "xboxControllerRightShoulder.png"
                      active: gamepad.buttonR1
                  }
              }

              RowLayout {
                  id: bottomRow
                  width: parent.width
                  DPad {
                      id: dPad
                      Layout.alignment: Qt.AlignLeft
                      gamepad: gamepad
                  }

                  LeftThumbstick {
                      id: leftThumbstick
                      Layout.alignment: Qt.AlignLeft
                      gamepad: gamepad
                  }

                  Item {
                      id: spacer2
                      Layout.fillWidth: true
                  }

                  RightThumbstick {
                      id: rightThumbstick
                      Layout.alignment: Qt.AlignRight
                      gamepad: gamepad
                  }

                  Item {
                      width: 200
                      height: 200
                      Layout.alignment: Qt.AlignRight
                      ButtonImage {
                          id: buttonA
                          anchors.bottom: parent.bottom
                          anchors.horizontalCenter: parent.horizontalCenter
                          source: "xboxControllerButtonA.png";
                          active: gamepad.buttonA
                      }
                      ButtonImage {
                          id: buttonB
                          anchors.right: parent.right
                          anchors.verticalCenter: parent.verticalCenter
                          source: "xboxControllerButtonB.png";
                          active: gamepad.buttonB
                      }
                      ButtonImage {
                          id: buttonX
                          anchors.left: parent.left
                          anchors.verticalCenter: parent.verticalCenter
                          source: "xboxControllerButtonX.png";
                          active: gamepad.buttonX
                      }
                      ButtonImage {
                          id: buttonY
                          anchors.top: parent.top
                          anchors.horizontalCenter: parent.horizontalCenter
                          source: "xboxControllerButtonY.png";
                          active: gamepad.buttonY
                      }
                  }
              }
          }
      }

      Connections {
          target: GamepadManager
          onGamepadConnected: gamepad.deviceId = deviceId
      }

      Gamepad {
          id: gamepad
          deviceId: GamepadManager.connectedGamepads.length > 0 ? GamepadManager.connectedGamepads[0] : -1
      }
  }