main.qml Example File

configureButtons/main.qml

  /****************************************************************************
  **
  ** Copyright (C) 2015 BogDan Vatra <bogdan@kde.org>
  ** Contact: http://www.qt.io/licensing/
  **
  ** This file is part of the Qt Gamepad module
  **
  ** $QT_BEGIN_LICENSE:LGPL3$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see http://www.qt.io/terms-conditions. For further
  ** information use the contact form at http://www.qt.io/contact-us.
  **
  ** GNU Lesser General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU Lesser
  ** General Public License version 3 as published by the Free Software
  ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
  ** packaging of this file. Please review the following information to
  ** ensure the GNU Lesser General Public License version 3 requirements
  ** will be met: https://www.gnu.org/licenses/lgpl.html.
  **
  ** GNU General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU
  ** General Public License version 2.0 or later as published by the Free
  ** Software Foundation and appearing in the file LICENSE.GPL included in
  ** the packaging of this file. Please review the following information to
  ** ensure the GNU General Public License version 2.0 requirements will be
  ** met: http://www.gnu.org/licenses/gpl-2.0.html.
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/

  import QtQuick 2.5
  import QtQuick.Controls 2.1
  import QtQuick.Layouts 1.2
  import QtQuick.Window 2.0
  import QtGamepad 1.0

  ApplicationWindow {
      visible: true
      title: qsTr("Configure gamepad")
      width: 400
      height: 600

      Component.onCompleted: {
          if (Qt.platform.os === "android")
              visibility = Window.Maximized
      }

      property Button checkedButton: null
      function pressButton(button)
      {
          if (checkedButton !== null && button !== checkedButton)
              checkedButton.checked = false;
          checkedButton = button
      }

      Gamepad {
          id: gamepad
          deviceId: GamepadManager.connectedGamepads.length > 0 ? GamepadManager.connectedGamepads[0] : -1
          onDeviceIdChanged: GamepadManager.setCancelConfigureButton(deviceId, GamepadManager.ButtonStart);
      }

      Connections {
          target: GamepadManager
          onButtonConfigured: pressButton(null)
          onAxisConfigured: pressButton(null)
          onConfigurationCanceled: pressButton(null)
      }

      Rectangle {
          id: headerRectangle
          anchors.top: parent.top
          anchors.right: parent.right
          anchors.left: parent.left
          height: headerLayout.implicitHeight + 16
          color: "white"
          z: 1

          ColumnLayout {
              id: headerLayout
              anchors.top: parent.top
              anchors.right: parent.right
              anchors.left: parent.left
              anchors.margins: 8

              Label {
                  text: qsTr("Gamepad configuration Utility")
                  font.pointSize: 16
              }

              RowLayout {
                  Layout.fillWidth: true
                  Label {
                      text: qsTr("Connected gamepads")
                  }
                  ComboBox {
                      Layout.fillWidth: true
                      model: GamepadManager.connectedGamepads
                      onCurrentIndexChanged: gamepad.deviceId[GamepadManager.connectedGamepads[currentIndex]]
                  }
              }

              Label {
                  text: qsTr("Start button cancel's current configuration")
                  Layout.fillWidth: true
              }
          }
      }

      Flickable {
          id: scrollArea
          anchors.top: headerRectangle.bottom
          anchors.right: parent.right
          anchors.left: parent.left
          anchors.bottom: parent.bottom
          anchors.margins: 8
          contentHeight: contentLayout.implicitHeight
          ScrollIndicator.vertical: ScrollIndicator { }
          ColumnLayout {
              id: contentLayout
              width: parent.width
              ColumnLayout {
                  GroupBox {
                      title: qsTr("Configure Gamepad Buttons")
                      Layout.fillWidth: true
                      ColumnLayout {
                          anchors.fill: parent
                          RowLayout {
                              Layout.fillWidth: true
                              Label {
                                  text: qsTr("ButtonA")
                                  horizontalAlignment: Text.AlignRight
                              }

                              Label {
                                  text: gamepad.buttonA ? qsTr("DOWN") : qsTr("UP")
                                  Layout.fillWidth: true
                                  horizontalAlignment: Text.AlignRight
                              }

                              Button {
                                  text: qsTr("Configure")
                                  checkable: true
                                  enabled: !checked
                                  onCheckedChanged: {
                                      pressButton(this);
                                      if (checked)
                                          GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonA);
                                  }
                              }
                          }
                          RowLayout {
                              Layout.fillWidth: true
                              Label {
                                  text: qsTr("ButtonB")
                                  horizontalAlignment: Text.AlignRight
                              }
                              Label {
                                  text: gamepad.buttonB ? qsTr("DOWN") : qsTr("UP")
                                  Layout.fillWidth: true
                                  horizontalAlignment: Text.AlignRight
                              }
                              Button {
                                  text: qsTr("Configure")
                                  checkable: true
                                  enabled: !checked
                                  onCheckedChanged: {
                                      pressButton(this);
                                      if (checked)
                                          GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonB);
                                  }
                              }
                          }
                          RowLayout {
                              Layout.fillWidth: true
                              Label {
                                  text: qsTr("ButtonX")
                                  horizontalAlignment: Text.AlignRight
                              }
                              Label {
                                  text: gamepad.buttonX ? qsTr("DOWN") : qsTr("UP")
                                  Layout.fillWidth: true
                                  horizontalAlignment: Text.AlignRight
                              }
                              Button {
                                  text: qsTr("Configure")
                                  checkable: true
                                  enabled: !checked
                                  onCheckedChanged: {
                                      pressButton(this);
                                      if (checked)
                                          GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonX);
                                  }
                              }
                          }
                          RowLayout {
                              Layout.fillWidth: true
                              Label {
                                  text: qsTr("ButtonY")
                                  horizontalAlignment: Text.AlignRight
                              }
                              Label {
                                  text: gamepad.buttonY ? qsTr("DOWN") : qsTr("UP")
                                  Layout.fillWidth: true
                                  horizontalAlignment: Text.AlignRight
                              }
                              Button {
                                  text: qsTr("Configure")
                                  checkable: true
                                  enabled: !checked
                                  onCheckedChanged: {
                                      pressButton(this);
                                      if (checked)
                                          GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonY);
                                  }
                              }
                          }
                          RowLayout {
                              Layout.fillWidth: true
                              Label {
                                  text: qsTr("ButtonStart")
                                  horizontalAlignment: Text.AlignRight
                              }
                              Label {
                                  text: gamepad.buttonStart ? qsTr("DOWN") : qsTr("UP")
                                  Layout.fillWidth: true
                                  horizontalAlignment: Text.AlignRight
                              }
                              Button {
                                  text: qsTr("Configure")
                                  checkable: true
                                  enabled: !checked
                                  onCheckedChanged: {
                                      pressButton(this);
                                      if (checked)
                                          GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonStart);
                                  }
                              }
                          }
                          RowLayout {
                              Layout.fillWidth: true
                              Label {
                                  text: qsTr("ButtonSelect")
                                  horizontalAlignment: Text.AlignRight
                              }
                              Label {
                                  text: gamepad.buttonSelect ? qsTr("DOWN") : qsTr("UP")
                                  Layout.fillWidth: true
                                  horizontalAlignment: Text.AlignRight
                              }
                              Button {
                                  text: qsTr("Configure")
                                  checkable: true
                                  enabled: !checked
                                  onCheckedChanged: {
                                      pressButton(this);
                                      if (checked)
                                          GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonSelect);
                                  }
                              }
                          }
                          RowLayout {
                              Layout.fillWidth: true
                              Label {
                                  text: qsTr("Button L1")
                                  horizontalAlignment: Text.AlignRight
                              }
                              Label {
                                  text: gamepad.buttonL1 ? qsTr("DOWN") : qsTr("UP")
                                  Layout.fillWidth: true
                                  horizontalAlignment: Text.AlignRight
                              }
                              Button {
                                  text: qsTr("Configure")
                                  checkable: true
                                  enabled: !checked
                                  onCheckedChanged: {
                                      pressButton(this);
                                      if (checked)
                                          GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonL1);
                                  }
                              }
                          }
                          RowLayout {
                              Layout.fillWidth: true
                              Label {
                                  text: qsTr("Button R1")
                                  horizontalAlignment: Text.AlignRight
                              }
                              Label {
                                  text: gamepad.buttonR1 ? qsTr("DOWN") : qsTr("UP")
                                  Layout.fillWidth: true
                                  horizontalAlignment: Text.AlignRight
                              }
                              Button {
                                  text: qsTr("Configure")
                                  checkable: true
                                  enabled: !checked
                                  onCheckedChanged: {
                                      pressButton(this);
                                      if (checked)
                                          GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonR1);
                                  }
                              }
                          }
                          RowLayout {
                              Layout.fillWidth: true
                              Label {
                                  text: qsTr("Button L2")
                                  horizontalAlignment: Text.AlignRight
                              }
                              Label {
                                  text: gamepad.buttonL2 ? qsTr("DOWN") : qsTr("UP")
                                  Layout.fillWidth: true
                                  horizontalAlignment: Text.AlignRight
                              }
                              Button {
                                  text: qsTr("Configure")
                                  checkable: true
                                  enabled: !checked
                                  onCheckedChanged: {
                                      pressButton(this);
                                      if (checked)
                                          GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonL2);
                                  }
                              }
                          }
                          RowLayout {
                              Layout.fillWidth: true
                              Label {
                                  text: qsTr("Button R2")
                                  horizontalAlignment: Text.AlignRight
                              }
                              Label {
                                  text: gamepad.buttonR2 ? qsTr("DOWN") : qsTr("UP")
                                  Layout.fillWidth: true
                                  horizontalAlignment: Text.AlignRight
                              }
                              Button {
                                  text: qsTr("Configure")
                                  checkable: true
                                  enabled: !checked
                                  onCheckedChanged: {
                                      pressButton(this);
                                      if (checked)
                                          GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonR2);
                                  }
                              }
                          }
                          RowLayout {
                              Layout.fillWidth: true
                              Label {
                                  text: qsTr("Button L3")
                                  horizontalAlignment: Text.AlignRight
                              }
                              Label {
                                  text: gamepad.buttonL3 ? qsTr("DOWN") : qsTr("UP")
                                  Layout.fillWidth: true
                                  horizontalAlignment: Text.AlignRight
                              }
                              Button {
                                  text: qsTr("Configure")
                                  checkable: true
                                  enabled: !checked
                                  onCheckedChanged: {
                                      pressButton(this);
                                      if (checked)
                                          GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonL3);
                                  }
                              }
                          }
                          RowLayout {
                              Layout.fillWidth: true
                              Label {
                                  text: qsTr("Button R3")
                                  horizontalAlignment: Text.AlignRight
                              }
                              Label {
                                  text: gamepad.buttonR3 ? qsTr("DOWN") : qsTr("UP")
                                  Layout.fillWidth: true
                                  horizontalAlignment: Text.AlignRight
                              }
                              Button {
                                  text: qsTr("Configure")
                                  checkable: true
                                  enabled: !checked
                                  onCheckedChanged: {
                                      pressButton(this);
                                      if (checked)
                                          GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonR3);
                                  }
                              }
                          }
                          RowLayout {
                              Layout.fillWidth: true
                              Label {
                                  text: qsTr("Button Up")
                                  horizontalAlignment: Text.AlignRight
                              }
                              Label {
                                  text: gamepad.buttonUp ? qsTr("DOWN") : qsTr("UP")
                                  Layout.fillWidth: true
                                  horizontalAlignment: Text.AlignRight
                              }
                              Button {
                                  text: qsTr("Configure")
                                  checkable: true
                                  enabled: !checked
                                  onCheckedChanged: {
                                      pressButton(this);
                                      if (checked)
                                          GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonUp);
                                  }
                              }
                          }
                          RowLayout {
                              Layout.fillWidth: true
                              Label {
                                  text: qsTr("Button Down")
                                  horizontalAlignment: Text.AlignRight
                              }
                              Label {
                                  text: gamepad.buttonDown ? qsTr("DOWN") : qsTr("UP")
                                  Layout.fillWidth: true
                                  horizontalAlignment: Text.AlignRight
                              }
                              Button {
                                  text: qsTr("Configure")
                                  checkable: true
                                  enabled: !checked
                                  onCheckedChanged: {
                                      pressButton(this);
                                      if (checked)
                                          GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonDown  );
                                  }
                              }
                          }
                          RowLayout {
                              Layout.fillWidth: true
                              Label {
                                  text: qsTr("Button Left")
                                  horizontalAlignment: Text.AlignRight
                              }
                              Label {
                                  Layout.fillWidth: true
                                  text: gamepad.buttonLeft ? qsTr("DOWN") : qsTr("UP")
                                  horizontalAlignment: Text.AlignRight
                              }
                              Button {
                                  text: qsTr("Configure")
                                  checkable: true
                                  enabled: !checked
                                  onCheckedChanged: {
                                      pressButton(this);
                                      if (checked)
                                          GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonLeft);
                                  }
                              }
                          }
                          RowLayout {
                              Layout.fillWidth: true
                              Label {
                                  text: qsTr("Button Right")
                                  horizontalAlignment: Text.AlignRight
                              }
                              Label {
                                  Layout.fillWidth: true
                                  text: gamepad.buttonRight ? qsTr("DOWN") : qsTr("UP")
                                  horizontalAlignment: Text.AlignRight
                              }
                              Button {
                                  text: qsTr("Configure")
                                  checkable: true
                                  enabled: !checked
                                  onCheckedChanged: {
                                      pressButton(this);
                                      if (checked)
                                          GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonRight);
                                  }
                              }
                          }
                          RowLayout {
                              Layout.fillWidth: true
                              Label {
                                  text: qsTr("Button Center")
                                  horizontalAlignment: Text.AlignRight
                              }
                              Label {
                                  Layout.fillWidth: true
                                  text: gamepad.buttonCenter ? qsTr("DOWN") : qsTr("UP")
                                  horizontalAlignment: Text.AlignRight
                              }
                              Button {
                                  text: qsTr("Configure")
                                  checkable: true
                                  enabled: !checked
                                  onCheckedChanged: {
                                      pressButton(this);
                                      if (checked)
                                          GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonCenter);
                                  }
                              }
                          }
                          RowLayout {
                              Layout.fillWidth: true
                              Label {
                                  text: qsTr("Button Guide")
                                  horizontalAlignment: Text.AlignRight
                              }
                              Label {
                                  Layout.fillWidth: true
                                  text: gamepad.buttonGuide ? qsTr("DOWN") : qsTr("UP")
                                  horizontalAlignment: Text.AlignRight
                              }
                              Button {
                                  text: qsTr("Configure")
                                  checkable: true
                                  enabled: !checked
                                  onCheckedChanged: {
                                      pressButton(this);
                                      if (checked)
                                          GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonGuide);
                                  }
                              }
                          }
                      }
                  }
                  GroupBox {
                      title: qsTr("Gamepad Axies")
                      Layout.fillWidth: true

                      ColumnLayout {
                          anchors.fill: parent
                          RowLayout {
                              Layout.fillWidth: true
                              Label {
                                  text: qsTr("AxisLeftX")
                                  horizontalAlignment: Text.AlignRight
                              }

                              Label {
                                  text: gamepad.axisLeftX
                                  Layout.fillWidth: true
                                  horizontalAlignment: Text.AlignRight
                              }

                              Button {
                                  text: qsTr("Configure")
                                  checkable: true
                                  enabled: !checked
                                  onCheckedChanged: {
                                      pressButton(this);
                                      if (checked)
                                          GamepadManager.configureAxis(gamepad.deviceId, GamepadManager.AxisLeftX);
                                  }
                              }
                          }
                          RowLayout {
                              Layout.fillWidth: true
                              Label {
                                  text: qsTr("AxisLeftY")
                                  horizontalAlignment: Text.AlignRight
                              }

                              Label {
                                  text: gamepad.axisLeftY
                                  Layout.fillWidth: true
                                  horizontalAlignment: Text.AlignRight
                              }

                              Button {
                                  text: qsTr("Configure")
                                  checkable: true
                                  enabled: !checked
                                  onCheckedChanged: {
                                      pressButton(this);
                                      if (checked)
                                          GamepadManager.configureAxis(gamepad.deviceId, GamepadManager.AxisLeftY);
                                  }
                              }
                          }
                          RowLayout {
                              Layout.fillWidth: true
                              Label {
                                  text: qsTr("AxisRightX")
                                  horizontalAlignment: Text.AlignRight
                              }

                              Label {
                                  text: gamepad.axisRightX
                                  Layout.fillWidth: true
                                  horizontalAlignment: Text.AlignRight
                              }

                              Button {
                                  text: qsTr("Configure")
                                  checkable: true
                                  enabled: !checked
                                  onCheckedChanged: {
                                      pressButton(this);
                                      if (checked)
                                          GamepadManager.configureAxis(gamepad.deviceId, GamepadManager.AxisRightX);
                                  }
                              }
                          }
                          RowLayout {
                              Layout.fillWidth: true
                              Label {
                                  text: qsTr("AxisRightY")
                                  horizontalAlignment: Text.AlignRight
                              }

                              Label {
                                  text: gamepad.axisRightY
                                  Layout.fillWidth: true
                                  horizontalAlignment: Text.AlignRight
                              }

                              Button {
                                  text: qsTr("Configure")
                                  checkable: true
                                  enabled: !checked
                                  onCheckedChanged: {
                                      pressButton(this);
                                      if (checked)
                                          GamepadManager.configureAxis(gamepad.deviceId, GamepadManager.AxisRightY);
                                  }
                              }
                          }

                          Item {
                              Layout.fillHeight: true
                          }
                      }
                  }
              }
          }
      }
  }