InputSequence QML Type
QML frontend for the Qt3DInput::QInputSequence C++ class. More...
Import Statement: | import Qt3D.Input 2.0 |
Since: | Qt 5.7 |
Instantiates: | QInputSequence |
Properties
- buttonInterval : int
- sequences : list<AbstractActionInput>
- timeout : int
Signals
- void buttonIntervalChanged()
- void timeoutChanged()
Detailed Description
Represents a set of QAbstractActionInput's that must be triggerd one after the other.
The following example shows a chord that will be triggered by pressing the A and S keys together with a tolerance of 10 miliseconds between presses.
InputChord { tolerance: 10 inputs: [ ActionInput { sourceDevice: keyboardSourceDevice keys: [Qt.Key_A] }, ActionInput { sourceDevice: keyboardSourceDevice keys: [Qt.Key_S] } ] }
Property Documentation
The maximum time in milliseconds in between consecutive QAbstractActionInput's in the input sequence.
sequences : list<AbstractActionInput> |
The time in milliseconds in which all QAbstractActionInput's in the input sequence must triggered within.
Signal Documentation
This signal is emitted when the buttonInterval of the input sequence is changed.
The corresponding handler is onButtonIntervalChanged
This signal is emitted when the timeout of the input sequence is changed.
The corresponding handler is onTimeoutChanged